You appear to be crashing as the game tries to initialize d3d11. In theory SKSE could run out of places to create new trampolines if you have a very large amount of plugins, but SKSE should throw an error if that were happening. The messages about local/branch trampolines you can likely ignore, they aren't overflowing, it's just a little bit of static space set aside in memory for some code patching plugin mods tend to do. I've confirmed this is not the ASCII issue - I do not get a MO2 warning that the plugin failed to load, and I do when I put a file in SKSE/Plugins with a unicode character. Using SmoothCam 1.3, Alternate Conversation Camera 2.4.4 (also happens though with my own compiled version including ACC+ changes and your crash fix), Address Library 2.0. NET Script Framework is picking up the crash: Crash_2020_12_6_21-10-30.txt -always crashing on the same memory address. I do see several mods mentioning the trampoline is filled 56B / 64B (87.5%) - dunno if this has something to do with it? Went through every log in Documents/My Games/Skyrim Special Edition/SKSE/ and only found an error in SSEDisplayTweaks.log. This doesn't apply to all plugins though, disabling mods such as 'No Attack Messages' or 'zxlice hitStop SSE - Script Free' has no effect on the crashing. When disabling certain plugins like Mum's the Word, Alternate Conversation Camera, SSE Display Tweaks or Private Profile Redirector the game and mod work fine again. Launches fine without SmoothCam installed. The window pops up for a millisecond and then it crashes. Skyrim SE fails to launch - seemingly related to a reasonable amount of SKSE plugins being active.
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